OBJECTIVE
Be the first to match 3 Code Cards (One 4-Dot, One 5-Dot, and One 6-Dot; or another agreed upon # and/or combination based on player count and duration preference). To match a Code Card, you must play Dot Cards from your hand that exactly match the pattern.
SETUP
Shuffle the black playing cards (Single Dot and Power Cards) and deal 7 black cards to each player, face down. Players may look at their own hand.
Place the remaining dot cards in a draw pile.
Shuffle the Code Cards and place 1 face up in the center if 1-3 players or 2 Code Cards face up if 4-6 players.
Place the remaining Code Cards in a draw pile.
TURN SEQUENCE
Draw 1 (or more) card(s) from the draw pile to get to a total of 8 cards at the beginning of your turn. Players cannot draw from the discard pile.
Play 1 action:
Match a Code (White) Card by laying down the matching Dot Cards in your hand. Once you have a match, take the Code Card and replace it with a new Code Card. If every player has already won the same [4,5, or 6 dot] combination, a new Code Card can be drawn until the needed combination is laid over.
Discard an unwanted color or use a Power Card.
Play continues in a clockwise direction with each player taking turns
POWER CARDS EXPLAINED
Master Key: Wild Card - Can be used as any color Dot Card.
Access Denied: Skip Card - Skips the next player’s turn.
Override: Swap a visible Code Card for a new Code Card
Reset: Cancel an Override Card. The previous code card is reinstated back into the game.
WINNING THE GAME
The first player to match 3 Code Cards (one 4-Dot, one 5-Dot, and one 6-dot or any agreed upon # and/or combination of code cards based on player count and duration preference) wins the game.
Quick game – Match 1 of Each: (1x) 4-Dot Code Card + (1x) 5-Dot Code Card + (1x) 6-Dot Code Card
Vault Challenge – Match (1x) 4-Dot Code Card + Match (2x) 5-Dot Code Cards + (1x) 6-Dot Code Card
Maximum Security – Match (1x) 4-Dot + (1x) 5-Dot + (2x) 6-Dot Code Cards
Dot Cards
Code (Pattern) Cards